![skills angband skills angband](https://lparchive.org/Angband/Update%2031/40-angband-31-39.png)
There are no classes, and race selection mainly affects diffuclty you start with some XP which you can put into stats or skills. No portaling back to town - in fact, as you gain experience, the draw of Morgoth prevents you from finding your way higher than a certain depth, which increases as you gain experience.
![skills angband skills angband](http://angband.oook.cz/faangband/Shock_wall1.jpg)
It's a variant on the original Angband, but with changes that make it play much differently. Highly recommended.Īnd just to throw one out there that nobody's suggested yet, if you're interested in something a little different, you could check out Sil. Really simple mechanics and controls, a very specific assortment of weapons and items which are all quite unique from one another, and shocking amounts of depth for how simple it is. The skills in Skills Angband are Swordsmanship, Clubbing, Jousting, Bow, Crossbows, Slings, Throwing, Wrestling, Karate, Spellcasting, Magical Power, Wizardry, Holy Alliance, Nature Lore, Blood Dominion, Burglary, Perception, Stealth, Disarming, Dodging, Spell Resistance, Weaponsmithing, Bowmaking, Armor Forging, Alchemy, and Magical Infusion. If you're looking for a time-filler roguelike, Brogue is unquestionably king of the coffee-table roguelikes. It was based on Angband 2.7.9v6, but incorporated many changes, including a weakening of mages and priests combat skills, and a big decrease in the power. The race choices keep things quite interesting.
#Skills angband how to
Early on you'll probably restrict yourself to a couple standard builds, but there's a lot of room for interesting stuff once you get experience enough to know how to go about it without getting killed too easily. Crawl is probably one of the top-tier roguelikes, and the closest of the current major ones to the original idea. It has a graphical version if you prefer to avoid ASCII.